Hideo Kojima Physint split with Sony shocks gaming industry
The Hideo Kojima Physint partnership with Sony has taken an unexpected turn after the PlayStation maker stopped funding the highly anticipated espionage game, leaving Kojima Productions scrambling to secure a new publisher.

Kojima has now spoken publicly about the moment Sony informed his studio that it would no longer finance the project. According to an interview with The Washington Post, the decision came during a Zoom meeting in June and caught the veteran game creator and his team off guard.
For Kojima, the immediate concern was not simply the future of one game. It was the future of the independent studio he founded in 2015.
“We’re an independent studio,” Kojima said in the interview. “That means if they can’t fund us, our studio could collapse.”
The situation eventually changed when Microsoft and Xbox agreed to publish Physint. The deal allows Kojima Productions to continue development while expanding the studio’s existing relationship with Microsoft.
Sony’s decision came during a surprise Zoom call
Kojima Productions president Shinji Hirano recalled the company’s reaction to Sony’s decision as equally dramatic.
The studio had been developing Physint as a major new action-espionage project. Sony had previously announced its backing of the game, making the subsequent withdrawal particularly unexpected.
Kojima said he initially felt shocked rather than angry.
His first concern was what the decision would mean for the nearly 200 people working at Kojima Productions in Tokyo.
The studio had already hired employees specifically for Physint. Losing Sony’s financial support therefore created an immediate business problem.
Kojima said he returned to work after the call and began considering how to keep the project alive.
That meant finding another publisher quickly.
Physint finds a new home with Xbox
Microsoft eventually stepped in.
On September 9, Xbox and Kojima Productions officially announced an expanded partnership that would see Xbox publish Physint. The agreement builds on their existing relationship surrounding OD, another Kojima Productions project.
Xbox CEO Asha Sharma said the company was pleased that Kojima had chosen Xbox for the next stage of Physint.
Kojima also described the partnership as an expansion of the relationship between his studio and Microsoft.
The agreement is significant because Physint was initially associated closely with PlayStation. Its move to Xbox represents a major change for a project that was originally announced as a Sony-backed title.
The new arrangement also extends beyond games. Xbox and Kojima Productions said they would collaborate on film and television projects as part of their broader relationship.
Why did Sony leave Physint?
Sony has not publicly provided a detailed explanation for its decision to stop funding Physint.
However, Bloomberg previously reported that people familiar with the project cited concerns about its budget, potential profitability and exclusivity.
Those reports also said the project had missed deadlines and was expected to exceed its budget despite being years away from release.
Another issue involved the commercial performance of Kojima Productions’ previous games.
According to the Bloomberg report, Sony’s revenue expectations for Death Stranding and Death Stranding 2 were not fully met. The company was also reportedly concerned about investing heavily in another project that would not remain permanently exclusive to PlayStation hardware.
Kojima Productions disputed aspects of the reporting.
Kojima himself has continued to express confidence in Physint, describing it as potentially the biggest-selling type of game he could create.
The disagreement illustrates the uncertainty surrounding large-scale video game development, where projects can require years of work and enormous financial commitments before they reach the market.
Kojima says Physint was already well into development
Despite the Sony split, Physint was not starting from scratch.
Kojima told The Washington Post that the game’s story and overall concept had already been developed. Storyboards were prepared, while the studio had begun creating 3D models and scanning actors involved with the project.
The development team is also experimenting with different technology.
Kojima has not finalized the game’s engine, and some technical systems remain under development.
That means the project is still evolving even though its broader direction has been established.
One major recent development was the casting of Bill Skarsgård as the game’s lead actor.
Kojima Productions announced the casting during Tokyo Game Show-related activities in September. The studio has also previously revealed other members of the cast, including Charlee Fraser, Don Lee and Minami Hamabe.
Physint marks Kojima’s return to espionage
For longtime fans, Physint carries particular significance because it represents Kojima’s return to the action-espionage genre.
Kojima became internationally famous through the Metal Gear franchise at Konami.
The series helped establish stealth gameplay as a major genre while combining cinematic storytelling, political themes and unconventional game mechanics.
Kojima left Konami in 2015 following years of reported tension surrounding his projects.
He subsequently founded Kojima Productions as an independent studio.
The company partnered with Sony, leading to Death Stranding in 2019 and Death Stranding 2: On the Beach in 2025.
Rather than returning to Metal Gear, which remains owned by Konami, Kojima created a new espionage concept with Physint.
The project therefore offers him a way to revisit familiar creative territory without directly returning to his former franchise.
Kojima’s health scare influenced Physint
The origins of Physint are also connected to a difficult period in Kojima’s life.
During the COVID-19 pandemic, Kojima experienced a serious health scare. He said the experience caused him to think more deeply about how much time he had left to create games.
At the same time, fans continued asking him to make another Metal Gear title.
Kojima has said that while he initially wanted to move away from the genre, the continued requests from fans eventually affected his thinking.
Because he could not make another Metal Gear game without Konami’s involvement, he decided to create a new action-espionage property instead.
That idea ultimately became Physint.
The game is therefore positioned as a new intellectual property rather than a continuation of Metal Gear Solid.
Sony split reminded Kojima of Silent Hills
The Sony decision also brought back memories of another canceled Kojima project.
In 2014, Kojima was working with filmmaker Guillermo del Toro and actor Norman Reedus on Silent Hills at Konami.
The project was eventually canceled.
Its playable teaser, P.T., became one of the most influential horror game demos of its era despite being removed from the PlayStation Store.
Kojima said the experience made the situation with Physint especially difficult.
He had already spoken with actors and other creative collaborators about the new project. Telling them that it had been canceled would have brought back memories of the Silent Hills experience.
Instead, he began looking for another publisher.
That decision ultimately kept Physint alive.
Kojima says he still has a relationship with Sony
Despite the dramatic change in the business relationship, Kojima said he does not consider himself to be in a personal dispute with Sony.
He has worked with Sony for many years and maintains an affinity for the company and its products.
The split over Physint, therefore, appears to be primarily a business decision rather than a public personal feud.
Kojima’s comments also suggest that the relationship between his studio and Sony is more complicated than simply ending a partnership.
The developer continues to acknowledge the company’s importance to his career even as Physint moves forward with Xbox.
Kojima Productions faces a major transition
The change in publisher comes during an important period for Kojima Productions.
The company is simultaneously developing multiple ambitious projects.
One is OD, a horror game being developed with Microsoft and filmmaker Jordan Peele. The other is Physint, which is now also being published through Xbox.
Kojima said the studio had already hired people specifically for Physint. After Sony withdrew its funding, some employees were reassigned to OD, while a smaller group continued working on Physint.
Maintaining staff became one of Kojima’s biggest priorities.
For an independent studio, losing a major project can have consequences beyond a single game’s release schedule.
It can affect hiring, cash flow, technology development and long-term planning.
Kojima’s decision to immediately search for a new publisher was therefore as much about protecting the company as protecting the game.
What happens to Physint now?
The future of Physint remains closely watched by the gaming industry.
The project has survived the loss of Sony funding, but its development schedule and final release date remain uncertain.
Kojima Productions is continuing work on the game, including casting, actor scanning, concept development and technical experimentation.
Bill Skarsgård’s involvement gives the project another major connection to Hollywood, continuing Kojima’s long-standing interest in combining film and video game production.
However, the game remains in development, and many details about its gameplay, story and technology have yet to be revealed.
The engine has not been finalized, and Kojima has indicated that some gameplay systems are still being tested.
That means the final version could change considerably before release.
A new chapter for Kojima Productions
The Hideo Kojima Physint story has changed dramatically in only a few months.
A game that was once positioned as a major PlayStation-backed project is now moving forward under Xbox publishing.
For Kojima Productions, the transition was initially a serious financial and organizational challenge. For Xbox, meanwhile, the agreement expands an increasingly important relationship with one of the industry’s most recognizable independent creators.
Kojima’s own explanation makes clear that the priority was keeping his team together and ensuring that Physint could continue.
The game also represents something personal for the developer.
It combines his long history with espionage games, his desire to create a new intellectual property and his belief that there is still room for ambitious, unconventional projects in an increasingly expensive video game industry.
For now, Physint remains a work in progress.
But despite the unexpected split with Sony, Kojima’s espionage project has not disappeared. Instead, it has entered a new phase — one that could ultimately make its journey to release almost as unusual as the game itself.
